Generative AI-powered Internal Knowledge Management Tool
Led a cross-functional team to develop an AI-driven internal tool for a large construction company, enhancing employees' ability to access and manage project knowledge.
We can set up an interview with Oana, or any of our vetted developers, within 48 hours. How would you like to proceed?
Schedule Interview NowMy name is Oana C. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: AI Agent Development, Product Management, Organizational Design & Effectiveness, Solution Architecture, Management Consulting, etc.. I hold a degree in Master of Business Administration (MBA), Bachelor of Computer Science (BCompSc), Master of Information Technology (MIT). Some of the notable projects I’ve worked on include: Generative AI-powered Internal Knowledge Management Tool, Enterprise Document Search Platform for Healthcare, Enterprise Initiative Turnaround for a Telecom's New Line of Business, UMT 360 Version 1, Enterprise On-demand Software Update Platform, etc.. I am based in New York, United States. I've successfully completed 15 projects while developing at Devaims.
I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill.
My experience at Devaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery.
My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.
Led a cross-functional team to develop an AI-driven internal tool for a large construction company, enhancing employees' ability to access and manage project knowledge.
Oversaw the system design of a solution that increased scalability by 5x of a legacy healthcare platform used in 40+ countries.
Led the turnaround of a crucial delayed initiative in time to launch a new line of business for fiber internet used by millions of users across the country.
Led software engineering for the first version of UMT 360, formerly a part of Microsoft Project and Portfolio Server.
Delivered a web-based enterprise platform for offline clients in 10+ countries in North America, South America, and Africa.
Redesigned the organizational structure of a telecommunications enterprise to transition the R&D department of 40+ from flat to matrix reporting.
Led the engineering of a data warehouse used to analyze the health of diagnostic machines in hospitals worldwide.
Designed and developed APIs and back end for a microloan platform owned by AMPCreditTech in Southeast Asia.
Defined product features to improve patient adherence to treatment for a novel medicine.
Led the development of an AI coding tutor, overseeing all aspects from market research to product launch.
Created the strategic product roadmap, schedule, and team plan for launching an MVP.
Led product design and engineering to enable language learning for two million K-12 students for the largest MOOC in Arabic language.
Led a team of six engineers to develop an integrated analytics and tutor management platform for an online course company, improving operational efficiency and enhancing data-driven decision-making for thousands of learners.
Managed a team of 10 software developers, 2D and 3D artists, game designers, testers, and marketers for 10 months to produce an award-winning mobile game, Created the entire game roadmap, decided on the major milestones, and coordinated the production activities, from the prototype, alpha, and beta testing sessions to the main release and then subsequent update releases. Established KPIs, defined art and game development processes as a mix of Kanban and Scrum, and created project documentation templates, reducing the production process in the studio from 2.5 years to 10 months.
Managed a team of 10 developers, 2D and 3D artists, game designers, testers, and marketers. Owned the game roadmap, decided on the major milestones, and coordinated the production activities, from the prototype, alpha, and beta testing sessions to the main release and the subsequent update releases. Established KPIs, defined art and game development processes as a mix of Kanban and Scrum, and created project documentation templates, reducing the production process to. The game was developed in Unity 3D and released worldwide on iOS, Android, Windows Phone, and in local stores from China.
Master of Business Administration (MBA), Entrepreneurship & Innovation
New York University Stern School of Business · 2022 – 2023
Bachelor of Computer Science (BCompSc)
Universitatea Tehnică din Cluj-Napoca · 2005 – 2010
Master of Information Technology (MIT)
Universitatea Tehnică din Cluj-Napoca · 2010 – 2012
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